So, You Want Proof, eh?
This is no fad. You can see from the information presented on the previous page that GBL is here to stay. Our company, Game-Based Learning International prides itself in designing games that are rooted in sound pedagogical practice and philosophy. GBL experts Jan Plass, Bruce Homer and Charles Kinzer identify four main reasons why game-based learning is effective. Below, each is explained. Pause the slideshow to read about each one in greater detail. Of importance is to note that Engagement, Motivation, Adaptability, and Failure, are fundamental components of our game design process. We also invite you to watch the video to the right with James Paul Gee. As you do, think about the below questions, and please share your answer to one of them in the padlet below.(Click the red plus button on the bottom right of the padlet to start sharing. )
1. According to Gee, how do video games promote learning? Do you agree?
2. Gee states; "Comprehension is grounded in perceptual simulations that prepare agents for situated action" - How do you think educational video games can enhance comprehension?
1. According to Gee, how do video games promote learning? Do you agree?
2. Gee states; "Comprehension is grounded in perceptual simulations that prepare agents for situated action" - How do you think educational video games can enhance comprehension?
|
|