We are Game-Based Learning International (GBLI), a global leader in the educational video game industry on the cutting edge of technical and pedagogical progress. We are taking game-based learning to a whole new level. Throughout this site we will show you what we do, how we do it, why it works, and how we will continue to successfully defend our competitive advantage.
“Video game use in the classroom is currently being heralded as a premier way to re-invigorate education and advance
teaching models from the 20th to the 21st century” - Christine Russell
teaching models from the 20th to the 21st century” - Christine Russell
1.2 billion Active Gamers in the World, 2017
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US $86 billionVideo Game Industry Earnings, 2016
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100%Potential
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